Click and you are in
No launcher, no patch, no account. The price of entry is one click and the first download.
Free browser game · No download · No login
Pick a class, pick a zone, and survive the swarm. Your spells cast themselves — you just have to keep moving.
Entering Azeroth
Opening a connection to the game world…
The first visit gathers the world once. Your browser keeps it, so every run after this one starts almost straight away.
0:00 elapsed
While you wait
Your abilities cast themselves. All you have to do is move.
This browser cannot run the game yet
What you are looking at
Azeroth Survivors is a free fan-made roguelike by Aethus that drops the survivors-like loop into the World of Warcraft 1.12.1 world. You choose a race, a class and a zone, then survive waves of the creatures that actually live there while your abilities cast themselves and every level offers three upgrade cards.
Under the hood it is a from-scratch Warcraft client engine — the open-source benilla project and its WebAssembly port — written in Rust with Bevy and compiled to run in the browser. There is no game server and no account: the whole run happens on your machine once the data has loaded, which is why the game starts instantly the second time you play.
The one hard requirement is WebGPU, the modern graphics API that draws the 3D world. Chrome, Edge and Safari 26+ have it; Firefox needs a flag. If your browser cannot provide it, the game says so plainly rather than showing you a black rectangle — and so does this page.
This site is an unofficial fan page. The game is made and hosted by Aethus at wow.aethus.pl, and it is not affiliated with or endorsed by Blizzard Entertainment.
A zone runs on a clock. Bosses arrive on schedule, and the last one ends your zone — so the run is a race between your build and the timer.
Elwynn Forest's clock, read off the game's own zone panel. Every zone runs on a timer like this one — all nine zones and their bosses.
Why it works in a browser tab
No launcher, no patch, no account. The price of entry is one click and the first download.
Warrior, Paladin, Hunter, Rogue, Priest, Shaman, Mage, Warlock and Druid — each with its own health pool, starting spell and spell pool.
Clear Elwynn Forest and Duskwood opens, then Warsong Gulch, Arathi Basin, Feralas and onward to the Gates of Ahn'Qiraj.
You steer and position; the client fires. That is the whole control scheme — which is why a keyboard run feels calm and a bad position does not.
Each level offers three upgrades tinted the way Warcraft tints loot, and every card states the exact change — Damage 20 » 26, Targets 2 » 3.
Named bosses from the real zone spawn arrive every few minutes and the finale lands at 16:00. Stand still and the clock wins.
How to play
The character screen does everything the game needs from you before the action starts.
The full control scheme, class-by-class advice and the zone chain are in the full controls and how to play guide.
Roster
Each class starts with a different health pool and a different opening spell, so the first pick already decides how forgiving your run will be. Paladins begin with 245 health and a self-heal; Warlocks begin with 165 and a damage-over-time curse that needs time you may not have.
Each one opens with its own health pool and its own starting spell — the Paladin with 245 and a self-heal, the Warlock with 165 and a curse that needs time. The full numbers, the kit notes and the recommendation for a first run are in the guide.
Which class to pick first — the best class and builds guide →
Zones are a ladder: the game locks every zone behind the final boss of the one before it. The picker spells out exactly which kill opens which gate.
Start in Elwynn Forest: its creatures are the weakest, and its five bosses teach the boss rhythm before the difficulty ladder begins.
Screenshots
Every image below is a capture of the game as it runs in a browser tab — the picker, the start of a run, and the same run a few seconds later. No mock-ups, and no third-party screenshots.
Captures of Azeroth Survivors (build v0.90.0) by Aethus. The game renders World of Warcraft artwork © Blizzard Entertainment, Inc.; World of Warcraft is a trademark of Blizzard Entertainment, Inc. This site is not affiliated with Blizzard.
Watch it played
There is no official trailer — the game launched straight into other people's channels. These are two of the community videos that did the rounds in its first week, embedded from YouTube with credit to their creators.
“This Guy Made WoW In a Browser ► How To Play Azeroth Survivors” — Ghost Gaming Insider · 5:32. The clearest explainer of the controls and the pick screen.
“Azeroth Survivors - NEW Roguelike Game!” — Noobheal HQ · 7:35. The most-watched first impressions video of the launch week.
The biggest single stream of launch week was an 8-hour Corgideus marathon (around 120,000 views) — linked rather than embedded, because an 8-hour player has no business on a page that is trying to be fast. The community produced roughly 300,000 views of Azeroth Survivors footage in the game's first week, against no official trailer at all.
Videos are embedded from YouTube in privacy-enhanced mode and only load after you press play. All credit to the creators; nothing here is official Azeroth Survivors footage.
What players say
The launch thread on r/wowservers ran to well over a hundred comments. These quotes are reproduced as written, with the accounts that posted them.
“Computah combine World of Warcraft classic with Megabonk, and make it playable in a browser.”
“This is pure dopamine… Simple, straightforward, no sign-up required; just download and play. It's a thing of beauty.”
“got to level 40 before wondering what i'm doing with my life -- neat though!”
The honest caveats, since this page is trying to be useful rather than a sales pitch: players in the same thread report that balance shifts between builds, that the difficulty multiplier has changed more than once, and that mobile browsers can go black on weaker devices. Zone and class numbers on this page were read from build v0.90.0 — if your picker disagrees, the game is right and this page is one version behind.
Requirements
One thing decides it: whether your browser can do WebGPU.
dom.webgpu.enabled set in about:config.On a laptop with two graphics chips, Chrome may hand WebGPU the integrated GPU and find no usable adapter. Setting the browser to “High performance” in Windows graphics settings fixes it. Full details, plus what to do about a black screen and the host's “too many people are playing” limit, are in the troubleshooting and system requirements section of the guide.
FAQ
Yes — free, with no account, no login and no store. The game is a fan project, not a product.
Nothing to install. The browser version does fetch the world on its first visit before the first frame appears — that is the one slow moment, and your browser keeps it cached afterwards. An official Windows build exists at the game's own page if you would rather play offline.
A WebGPU browser — current Chrome or Edge on Windows, macOS and Linux, or Safari 26+ on macOS and iOS — plus a keyboard. See the table above.
Sometimes. The client has touch controls, and players report it running on iPad and on Android in Chrome and Firefox. It also lowers shader quality on Android to avoid a known driver crash. But the game is built around WASD and number keys, so a desktop is the honest recommendation.
Two usual reasons: your browser has no WebGPU (the client refuses to start without it), or the first load is still streaming — that takes about a minute on a cold cache. Troubleshooting steps →
Aethus made it and hosts it at wow.aethus.pl. It is a free fan project built on the open-source benilla and wenilla client engine, and it is not affiliated with or endorsed by Blizzard Entertainment.